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  1. #91
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    711
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by FoxyAreku View Post
    No offense to anyone but I'm starting to wonder if most of you have medical hearing problems.

    I really don't see this as a big deal. And I have about 20 songs and can hear all of them perfectly fine regardless of where in my house I am without having to adjust the volume at all.

    Like, I'm all for more options, but I feel you all are over-exaggerating how bad the sound is. It's perfectly fine to me.
    My hearing is fine. However, if you honestly think both the volume and quality of sound is exactly the same as the default background music which plays whenever the stereo is turned off.. then you're probably the one that has an issue with your hearing. Because, to me, with my normal hearing, the difference is plain as day.

    We wanted to replace the background music. Period. We didn't want to replace the background music with inferior audio.
    (9)

  2. #92
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    my biggest problem currently with orchestrion is obtaining the CT scrolls

    long queues, low drop rate, cant go unsynced, roll vs 7 other players if it even drops. and you need 9 of them to complete your collection.

    very sad
    (2)

  3. #93
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Empty-handed View Post
    my biggest problem currently with orchestrion is obtaining the CT scrolls

    long queues, low drop rate, cant go unsynced, roll vs 7 other players if it even drops. and you need 9 of them to complete your collection.

    very sad
    Edit: I'm wrong!
    They actually fixed that with this patch. Now the rolls are a 100% guaranteed drop, and each party gets one. If you can go in with an 8 man pre-made, you'll get the roll in one go, if the rest are willing to pass, in 8 gos if everyone wants one.
    (0)
    Last edited by Beckett; 03-31-2016 at 12:57 PM.

  4. #94
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Beckett View Post
    They actually fixed that with this patch. Now the rolls are a 100% guaranteed drop, and each party gets one. If you can go in with an 8 man pre-made, you'll get the roll in one go, if the rest are willing to pass, in 8 gos if everyone wants one.
    i dont think they did, i just queued CT and got 0 song to drop.
    (1)

  5. #95
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Empty-handed View Post
    i dont think they did, i just queued CT and got 0 song to drop.
    You mean you had to leave empty-handed? ;_;
    (0)

  6. #96
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Empty-handed View Post
    i dont think they did, i just queued CT and got 0 song to drop.
    Yep, I was totally wrong. They're going to make them 100%, but they haven't yet.
    (0)

  7. #97
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,274
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Yeah... I thought the drops will be 100% this patch as well. At least the queue will be much better now thanks to relic hype. Make sure to board the relic train if you still need those tower orchestrion roll!

    Quote Originally Posted by Solarra View Post
    I wonder if the reason they are so set on keeping it is because of the time and resources already invested in changing the sound from default.
    Pretty much this I guess... I do think it's a good gesture on their part to just suck it up and give us ambient sound mode while they are fixing the virtual surround mode.

    Also, I'm still waiting for Soken's post regarding said topic.
    (0)

  8. #98
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    335
    Greetings,

    I would like to share a comment from sound director Soken regarding the orchestrion.

    Hey, everyone!

    Sound Director Masayoshi Soken here.

    I would like to thank you all for the valuable feedback you have sent to us in regard to the orchestrion.

    Allow me to dive right in and explain details about the orchestrion. Unlike the typical background music you hear in-game, the orchestrion utilizes a totally different system to play audio. In order to raise the quality of the music that the orchestrion plays to be at the same level of quality as you would normally hear, we will need to make some drastic improvements to the current sound driver and the data itself. I apologize that this is taking some time to accomplish; however, we're currently working towards making further improvements so please hang in there a bit longer!

    Additionally, we received comments stating the the directional audio effect was too pronounced. We should be able to make adjustments on individual songs to fix this, so we're currently working on these in order. But! There is a large amount of data, so we may or may not make it by the next patch... No! We'll make it in time!! We'll do our best to get it done!!!

    For those interested in the background story that explains the more technical aspects of how the current iteration of the orchestrion was created, I've prepared a detailed explanation that you can read below.


    FFXIV's sound is played on top of a very complicated sound system. In order to implement the orchestrion, we could not play the audio in the same manner as the normal background music due to size restrictions within the system. This meant that we had to decide between not implementing the orchestrion at all or take out various aspects of the system in order to get it into the game. This time we chose the latter option. The reason that the sounds is played using 3D direction audio isn't because we wanted to implement it that way, but because of that fact that it was the best solution available when considering methods to improve the audio quality within the system restrictions.

    In other words, one of the things we had to drop in order to implement the orchestrion was the feature which everyone has suggested - the ability to listen to the music in the same quality throughout the house instead of the 3D directional audio.

    Let me explain a bit more about why we had to make this call.

    There are many different songs in the game, and in order to have the music change instantly, and to be listened by many players at once, we were required to lower the amount of data for each song in the orchestrion. To be more specific, we needed to make the data smaller, approximately 1/50th of a CD quality song in order to implement this. To better explain this as musical data by converting this to measures, say we wanted to play a 5 minute song, but we only have room for 6 seconds but we still needed to make it work.

    There are three major ways to lower the sound data:
    1. Use a high compression codec
    2. Reduce the sampling rate or bit rate
    3. Remove the channels
    For the first method, this is already implemented in every bit of sound data since the release of FFXIV, so we implemented the second and third option as well. Lower the quality of the audio to the lowest quality, and dropping the channels from being stereo to mono. Honestly, as a sound director, I feel bad that we have to deliver the background music in this quality, and I was thinking of methods to somehow make improvements when implementing it. And this is where we decided to go with the 3D directional audio heard from a furnishing to try and eliminate the audio quality as much as possible. From a data standpoint, this was the only available method to implement, so we made improvements on how the audio is played to get this implemented.

    And this is why the system utilizes a feature where the audio is played through a furnishing. We decided that if it's setup in a way that the audio is coming out of a furnishing, even if the quality of the audio is the lowest, and also being played in mono, we can somehow bring it the the level where we can play the songs, and this is how we were able to prepare 47 tracks for release. This is what went on behind the scenes for implementing the orchestrion.

    Details on the drastic improvements for the sound driver and data which I mentioned at the start is much more complicated, so I would like to write this up at another time!
    (29)
    Tony "Zhexos" Caraway - Community Team

  9. #99
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Thank you for the extensive reply, Zhexos ^^ (And thank you to Soken for providing all that information ^^)
    It's always good to know when things are under consideration or being worked on, even if the solution isn't necessarily in sight yet. It's a lot better than just silence, where we're left wondering if we're being ignored completely ^^;
    (1)

  10. #100
    Player
    TwinMoon's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    83
    Character
    Claus Bell
    World
    Balmung
    Main Class
    Marauder Lv 80
    This is less of an orchestration comment and more of a comment on updates to the sound driver. I'm curious if Soken is interested in experimenting with the OSSIC X and if that kind of audio is possible to support.
    (0)

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