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  1. #1
    Community Rep Gildrein's Avatar
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    [dev1141] Monstrosity

    • Monstrosity quests have been added.
      Quests can be undertaken by speaking to the NPC "Suspicious Hume" located in Pashhow Marshlands (E-12).
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    • While possessing a monster in Monstrosity, a special icon will appear in front of your monster's name.
    • Descriptors for one's monster name can be selected via Customize in the main menu.
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    • The NPC "=TEST=Monster Playing" has been removed from Northern San d'Oria, Port Bastok, and Windurst Waters.
       
    • By moving from the lobby to the field or selecting "Challenge the same area again" after being KO'd, a special effect known as "Gestation" will be applied for a certain period of time.
      Gestation has the following effects:
      • Enemies will not detect the character
      • "Invisible"
      • "Sprint"
      • Makes the character unable to attack
      * The location where the character spawns in the field is random.
    • New areas have been added to Monstrosity.
    • HP and MP will gradually recover when out of combat. The amounts recovered vary depending on maximum HP and MP values.
      * The amounts recovered are subject to change.

    • New monster types have been added.
       
    • New monster types are now playable and monster "instincts" can now be equipped.
      * Instincts with a cost of 255 cannot be used.
      * Instincts that have not been implemented yet cannot be used.


    • "Base Instincts" that act as defaults have been added.

    • The maximum amount one can spend on instincts will increase along with the level of the monster selected.

    • The monster players wish to possess and their attributes can now be selected from the Equipment section of the main menu.
      * Selections can only be made while an adventurer is in the lobby.
      * The EXP of the previous monster selected will reset to zero once a new monster is selected. However, the level of the monster will not reset.


    • The NPC “=TEST= Monster Playing” has been removed from the lobby.

    Test Server Only
    • Locations where PCs appear when moving from the lobby to the field will be fixed.
    Refer to this thread for information about testing this content on the test server and methods on providing feedback.

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    If you wish to discuss or submit feedback on this topic, please use the [dev1141] tag.
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    Gildrein - Community Team

  2. #2
    Community Rep Gildrein's Avatar
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    Details Updated

    This thread was updated on July 19, 2013.
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    Gildrein - Community Team

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