* This feature, planned for patch 1.19, is still in development, and therefore subject to change.
  • Patch 1.19 will see the introduction of two new systems, along with adjustments to the amount of obtainable experience points and how they are distributed.
    We plan to introduce new systems which will allow players to receive more experience points by tactically defeating enemies. We will also be implementing adjustments to overall experience point rewards and the current party bonus algorithm.
    • Link Bonuses
      Link bonuses will be granted based on how many enemies are linked to the current target. The more enemies that are linked, the larger the amount of bonus experience points will be granted.

      Peruse the details of the enemy link system.
    • Chain Bonuses
      Chain bonuses will be granted when players consecutively defeat enemies that have levels equal to or higher than their own, within a specific amount of time*.

      As the number of chains increase, the experience bonus will increase, but the amount of time* granted to maintain the chain will shorten.

      * A time limit within which players are required to defeat an enemy to maintain the chain after defeating another.

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To hold a discussion and/or submit feedbacks on this topic, please use "dev1132" as a tag.