• The evaluation method for Lair Reives, Colonization Reives, and Wildskeeper Reives will be adjusted.
  • Physical damage, magic damage, healing, and other separate evaluation aspects will be consolidated into one category.
  • The stored evaluations will yield experience points and Bayld based on the amount of boss monster or obstacle HP reduced.
    With these changes, evaluations will take place separately from obstacle and boss HP reduction, changing the way in which players receive rewards.
  • The strength of monsters and how often they spawn* will be adjusted for Lair Reives that occur in the following areas.
    Yahse Hunting Grounds / Ceizak Battlegrounds
  • The strength of monsters and how often they spawn* will be adjusted for Colonization Reives that occur in the following areas.
    Yahse Hunting Grounds / Ceizak Battlegrounds / Sih Gates / Moh Gates
*As an adjustment for solo and low-man groups, the HP, attack power, and other parameters of monsters will be reduced, the detection range will be reduced, and spawning frequency will be reduced.
Test Server Only
Reive evaluation adjustments are currently a work in progress.
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If you wish to discuss or submit feedback on this topic, please use the [dev1149] tag.